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overview

Overview

Pushing myself further

What is this?

This was my second proper project at university! Just after the group project for this module ended, we were tasked to make something on our own.

With one successful Unity project down, and a general understanding of how it and C# worked, I tried to really push myself to make something more complete.

What did I make?

Six Nights at Seven’s (Abbreviated to SNaS) is a “Five Nights at Freddy’s” style sit-and-survive survival “horror” game. I say “horror” in quotes because SNaS isn’t scary. if anything, it’s funny.

Please forgive the name. I’m funny I promise…

If you’ve found this site, I’m sure you’re familiar with the format. You have a camera system, for seeing where the enemies are. You also have a flashlight to see and ward off threats.

Unlike the original the game is based on, you only have one door, and a vent which cannot be closed.

All of these systems require power, which is a limited resource. You have to limit your power usage while managing the threats and stay alive.

Note: The game name is a bit of a misnomer, as there is only one “night” or level in the game, not five. I ran out of time…

Models & Textures

Most of the assets in the game come from Kenney. Specifically, his Prototype Kit. My specialty is programming, not modeling. 🤷

Sound Design

This part is rather interesting. SNaS’s sound effects, ambience and music are completely original!

Here, I got help from my dad. He and I sat down and recorded a bunch of sounds around our kitchen, and with a bit of editing, they were rather fitting for the game.

The song that plays when you complete the game is something he composed while I was adding the sound effects we made. I love it to death! It’s the perfect amount of eerie and fun for the setting.

Looking Back

Honestly, I’m really proud of this, despite it’s flaws.

This style of game is something I’ve wanted to make for quite a while, and this was a great excuse to do so.

Of course, I would have loved to do more with it, but at that rate, it would never be done. It’s good to have it in a relatively finished state.